Reading Media Culture – Friday’s film class notes

March 16, 2009

ANTHROPHOMORPHISM
The endowment of creatures with human attributes, abilities and qualities.
– by Paul Wells in his book Understanding Animation
Creatures covers more than animals or plants as seen in The Brave Little Toaster (appliances)

There are 2 practices that explain this theory in greater detail:
– Animism – the belief that everything on Earth has a spirit and impacts on life
– Totism – incorporation of natural entities into ritual behaviour
(ie: dove with an olive branch = symbol for peace as a mental construct / candles on a cake = symbol for birthday)

In Eisenstein’s article, he refers to Vesilovski’s definition of Animism, “We involuntarily transfer onto Nature our own experience of Life which is expressed in movement in the manifestation of a force directed by a will.”

Key to the Animation Industry = Design characters that the viewing audience can identify with and would want to watch over and over again.
– viewers either see someone who they know or like, or possibly themselves (cross-genre use of animation and musicals are a natural mixture)
– this character can be an idealized version of who they are
– as a result, viewers feel more comfortable about who they are (personality animation)

The Three Little Pigs by Walt Disney

Anthrophomorphism examples from the animation:
– wearing clothes, talk, stand on 2 feet, procrastinate, dancing, building houses, play instrument, a pig that’s afraid (tails), picture frames, furniture, relied on others, showed hubris (extreme arrogance = get what you deserve for your cockiness), boiling water, understand english, use tricks to foil the wolf, lock the door, deceptive quality in the wolf, wolf uses threats, first 2 pigs form a collective where the third pig is on his own, have luxuries (welcome mat), portrait of the family in the pig house (2 of Father – one with sausage and one with a ham / and one of mother nursing), understood the concept of work, lived in capitalist society (if you don’t work, you are screwed), separation of class structures (pig represented as civilized where the wolf is shown to be a vagrant), different pitches of voices from first 2 pigs to third pig, Darwin theory of survival of the fittest, creation of suburbia (own your own house), have a fire, value of hard work, potted plants, self-serving mentality of the first two pigs, turpentine and mixing it into the cauldron, individual clothing and voice style, be prepared motto shown by the third pig, hits the wolf with the brush = defense strategy, opposable thumbs (foundation to human evolution), eyes structured like humans, mocking the wolf when they thought they were safe, have beds and pillows, ability to reason and negotiate

Most blatant examples are when the wolf tried to trick the 2nd pig that he had left and then showed up as a wolf in sheep’s clothing.
Then he tried to pass himself off as a Fuller Brush salesman trying to put himself through college.

Merbabies by Walt Disney

Imaginary divine omnipotence – Eisenstein
– manufactured utopia – impossible dream to live in that environment – shown when the bubbles rise to the surface and reveal that the whole setting is imaginary
– mermaid characters were very cherubic in their portrayal
– defiance of the food chain – big fish eats the little fish

Bugs in Love by Walt Disney

What comes first, the chicken or the egg when it comes to animation?
– Chuck Jones, one of the greatest animators ever, talks about the creation of Daffy Duck.
– Producer Leon Schlesinger was a very bombastic persona who was authoritative, yet he spoke with a slight lisp
– Jones used this as creative license and added it to the persona of Daffy (wasn’t a duck in fact, but a transvestite chicken!)
– Jones asked Mel Blanc to do the voice and the track was sped up
– but then they realized that Leon would have to listen to the recording and approve it
– as a result they wrote out their resignation letters beforehand just in case
– “Jesus Christ, what a silly WOICE! Where did you get it?”
– moral of the story = where does an animator get inspiration for their work? – answer is that every animator has a mirror on the side of their desk to mimic facial expressions

I do not know what it is I am like by Bill Viola
– Video Art deals with the camera in a totally new way so that you have immediate feedback in what you are recording
– Failure of Knowledge is a major theme that they wanted to develop
– image is displayed will leave you in discomfort and wants to put the viewer in the piece itself rather than as an entertainment tool = leaves you in a state of frustration and you are stuck with it = anti-telivision and anti-constructed entertainment (not here to entertain you)
– feel like a spectator inhabiting the world of the bison – other than the camera recording the imagery, there are no obvious human interactions, not even a narration

Planet Earth – by BBC