Tiesto – Imogen Heap – Hide And Seek (Tiesto’s In Search Of Sunrise Remix)

July 22, 2009

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

The beat of this song makes me feel like I am touching the face of God…
– FlashAddict

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Advertisements

Google Earth dives under the sea

February 2, 2009

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Please take the time to check out the new addition to Google Earth – it looks amazing!
– FlashAddict

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

http://news.bbc.co.uk/1/hi/technology/7865519.stm

Google has lifted the lid on its first major upgrade to its global mapping software, Google Earth.

Google Ocean expands this map to include large swathes of the ocean floor and abyssal plain.

Users can dive beneath a dynamic water surface to explore the 3D sea floor terrain.

The map also includes 20 content layers, containing information from the world’s leading scientists, researchers, and ocean explorers.

You can now dive into the world’s ocean that covers almost three-quarters of the planet and discover new wonders
Al Gore

Al Gore was at the launch event in San Francisco which, Google hopes, will take its mapping software a step closer towards total coverage of the entire globe.

In a statement, Mr Gore said that the update would make Google Earth a “magical experience”.

“You can not only zoom into whatever part of our planet’s surface you wish to examine in closer detail, you can now dive into the world’s ocean that covers almost three-quarters of the planet and discover new wonders that had not been accessible in previous versions”.

Approximately 70% of the worlds surface is covered by water and contains nearly 80% of all life, yet less than 5% of it has actually been explored.

Google Oceans aims to let users visit some of the more interesting locations, including underwater volcanoes, as well as running videos on marine life, shipwrecks and clips of favourite surf and dive spots.

The new features were developed in close collaboration with oceanographer, Sylvia Earle, and an advisory council of more than 25 ocean advocates and scientists.

Sylvia Earle, the National Geographic Society’s explorer in residence, said the new features would bring the blue planet to life.

“I cannot imagine a more effective way to inspire awareness and caring for the blue heart of the planet than the new Ocean in Google Earth.”

“For the first time, everyone from curious kids to serious researchers can see the world, the whole world, with new eyes,” she added.

There are also updates on the terrestrial side, including GPS tracking, virtual time travel (where users can observe changes in satellite images, such as the 2006 World Cup stadium or the desertification of Africa’s Lake Chad) and narrated tours of imagery and content in Google Earth.

There are also updates to the Mars 3D section, so if users have had enough of the blue planet, they can always look at the red one.

http://news.bbc.co.uk/2/hi/technology/7865407.stm


DIVA 202 – Tuesday at Emily Carr

January 13, 2009

CONTEMPORARY DIGITAL ARTS AND ARTISTS

John Wilhelm “Billy” Kluver 1927-2004
– curated 14 major museum exhibitons
– received Ordre des arts et des lettres awards from France (worked with Rauchenburg, Warhol, Johns and composer John Cage)
– he was an electrical engineer at Bell Telephone Laboratories
– his work ranged from the TV antenna atop the Eifel Tower to an underwater video camera for Jacques Cousteau
– his artistic work reached pinnacle in 1996 with “9 Evenings: Theater and Engineering”
– John Cage – Variations VIII
http://en.wikipedia.org/wiki/Billy_Kl%C3%BCver

Kluver believed that artists and engineers could go one step beyond what either would have done separately.
– absorbing new technology into art practice is persistent throughout the 20th century (futurists, dada, constructivists, fluxus, John Cage)

Fluxus movement is essentially a geocache without technology

John Cage – Water Walk

John Cage’s ASLSP / Organ 2 / Halberstadt,

World’s slowest, longest concert

The world’s “slowest and longest concert” resumed on July 5, 2008, when the Halberstadt church organ played the next – 6th – chord of John Cage’s As Slow As Possible. The weights holding down the organ pedals were shifted resulting to the 6th chord change, and accordingly a chance of hearing the final note being played in the year 2639 would be a possibility. In 1985, Cage opted to omit the detail of “exactly how slow the piece should be played.” Its maiden performance was 29 minutes, while a second version took 71 minutes. The piece is a 639-year-long version of Cage’s ORGAN2/ASLSP As Slow As Possible, first played on Cage’s 89th natal day at 1361 St. Burchardi on September 5, 2001. At 3:33 p.m., Saxony-Anhalt politicians, tourists and media led by Hans-Jörg Bauer, head of John Cage Organ Project, attended the chord change to C4-A flat4.

The former Church of St. Burchard was used as a pig-sty in the communist years of East Germany. Two more organ pipes were added alongside the four installed and the tone became more complex at 3:33 p.m. local time. The second of the new pipes, the next musical change in John Cage’s slow masterpiece will be in this November. A machine keeps the sound coming out.

– – – – – – – – – – – – – – – – – – – –

Video and satellites allowed artists to experiment with live performance and networking

Douglas Davis performance “Last 9 Minutes” (1977?) is broadcast to 25 countries live.
In 1977, at the opening of documenta 6, alongside Nam June Paik and Joseph Beuys, Douglas Davis took part in one of the first international satellite telecasts with his live performance The Last Nine Minutes. His exploration of interactivity involving various media continued throughout the 80s and 90s. He is the author of one of the earliest art pieces on the world wide web, The World’s First Collaborative Sentence (1994).
http://en.wikipedia.org/wiki/Douglas_Davis_(artist)

Keith Sonnier and Liza Bear

Robert Adrian – using 1979 Comtech, artists collaborated and exchanged multimedia artworks for 24 hours

1970’s Digital Art expands into multiple strands of practice
– object oriented
– process-oriented virtual object
– open structure and process that rely on flux of information, like a performance

1980’s
– the audience participates in the work
– the artist is not the sole creator, but a mediator or facilitator for audience interaction
– the creative process involves complex collaboration and collapses boundaries between disciplines

Concepts of new technologies are shaped by fiction, and are compelling enough to inspire their recreation in reality

What came first, the chicken or the egg?

Or in Digital Art, what came first, the idea of an online universe or the realization of it?

William Gibson
(Vancouver based author) – invented the term “cyberspace” in his book Neuromancer

http://en.wikipedia.org/wiki/William_Gibson

Neuromancer

http://en.wikipedia.org/wiki/Neuromancer

Neal Stephenson

http://en.wikipedia.org/wiki/Neal_Stephenson

Snow Crash

– cyberspace, avatars, second life, mmorpg, internet…
http://en.wikipedia.org/wiki/Snow_Crash

10 Cube Gallery in Second Life = online avatar art gallery

Selling Digital Art
Precious/Scarce does not always apply in digital context
– printmaking model of limited editions scan work with digital items
– for installations or other software dependent art practice, museums are buying the source code and keeping it on their servers

Collecting Art
– Means you are responsible for maintaining the work
– is inherently ephemeral and may only exist in documentation
– ones and zeros are stable, but hardware and software are not – technology creates an obsolescence

– – – – – – – – – –

SELF-DIRECTED Project – due February 10
– Digital Tools (photo, print, high contrast digital picture, GPS,
– HIGH CONTRAST

– – – – – – – – – – – – – – – – – – – –

– – – – – – – – – – – – – – – – – – – –

http://www.stuckincustoms.com/
http://en.wikipedia.org/wiki/High_dynamic_range_imaging

– Digital Native (installation, conceptual, performance, projection, intervention, public)

GROUP Project – due March 31
– ARG
– Real-Time performance (acting on audience input) aka improv (Subsurvient Chicken)
http://www.subservientchicken.com/


The taxman cometh? IRS urged to tax virtual worlds, economies

January 13, 2009

The Internal Revenue Service should start taxing the fledgling virtual economy in Second Life, World of Warcraft, and other virtual worlds according to Taxpayer Advocate Nina Olson. In her annual report published on the IRS website, Olsen said that there are still a number of issues that the IRS should “proactively address” before they get out of control. And now that it’s on the IRS’ radar, it’s likely only a matter of time before Uncle Sam tries to figure out some way to get a cut of your gold.

As most of our readers know, a number of virtual worlds involve the trade of real money for various virtual products and services inside of the game(s). And wherever people are spending money, someone is making it. Entrepreneurs are making fat cash off the sale of virtual land, clothing, sex toys, and everything in between in Second Life and other games, and now Olson wants the IRS to go after them.

“Economic activities associated with virtual worlds may present an emerging area of noncompliance, in part, because the IRS has not issued guidance about whether and how taxpayers should report such activities,” Olson wrote in her report. She points out that almost all income is subject to tax—even prizes, winnings, and barter exchange. She also acknowledges, however, that tracking and reconstructing so many tiny transactions would be a huge burden, and that attempting to place a value on virtual transaction could present serious challenges.

She urges the IRS, however, to establish guidelines on whether (and how) taxpayers should report their activities even if only to help taxpayers better understand what’s going on. “IRS guidance could improve taxpayer compliance even if it simply clarified that in-world transactions are not taxable,” Olson wrote. “To its credit, the IRS has recently identified a number of issues presented by Internet auctions of virtual property and other aspects of virtual worlds. However, the IRS should consider doing more to help taxpayers comply with their tax obligations by quickly issuing guidance addressing how to report economic activities in virtual worlds, as well as in other emerging areas of economic activity.”

This isn’t the first time the concept of taxing virtual worlds has come up. Since at least 2003, people both on- and offline started looking at the tax implications of virtual economies, and Dan Miller, senior economist for the congressional Joint Economic Committee, started entertaining the idea of taxing MMORPGs in 2006 after diving into the world of online gaming himself. As noted by Silicon Alley Insider, however, collecting taxes from virtual world activities could very well put a serious hamper on the virtual economy. No one likes to jump through bureaucratic hoops just to play an online game, after all.

http://arstechnica.com/news.ars/post/20090112-taxpayer-advocate-urges-irs-to-tax-economy-in-virtual-worlds.html


DIVA 202 – Back to Skool…

January 7, 2009

Jeff Wall – Vancouver based photographer – featured on the cover of vanity fair (went to school with Ian)

http://en.wikipedia.org/wiki/Jeff_Wall
http://moma.org/exhibitions/2007/jeffwall/

Fungible – ability to take any piece of a production and send it overseas where it can be done faster and cheaper
Fungibility is the property of a good or a commodity whose individual units are capable of mutual substitution, where one unit of a commodity can be exchanged for another unit of the same commodity in the same quantity and grade. Examples of highly fungible commodities are crude oil, precious metals, and currencies.”

Damien Hirst ($230 million – sold directly to auction – subverted the gallery system)

– The asking price for For the Love of God (below) was £50,000,000 ($100 million or 75 million euros). It didn’t sell outright,[32] and on 30 August 2008 was sold to a consortium that included Hirst himself and his gallery White Cube.

In December 2008 Hirst threatened to sue a 16-year old boy for £200 because he incorporated pictures of For the Love of God into grafitti stenciles and sold them on the Internet.

http://en.wikipedia.org/wiki/Damien_Hirst

Marcus Garvey
– “A people without the knowledge of their past history, origin and culture is like a tree without roots.”

http://en.wikipedia.org/wiki/Marcus_Garvey

– What makes digital art history compelling is that it is as much shaped by science and technology as it is by traditional art history.

– Digital art history is thus inextricably linked to the industrial-military complex, research centres, as well as consumer culture and associated technologies.

Leonardo Da Vinci
– Drawing showing cannon trajectories over castle walls

Rear Admiral Grace Hopper (USNR 1906-1992)

– PhD in Math from Yale in 1934
– joined naval reserve in 1943 and assigned to bureau of ordinance
– went to work in UNIVAC (universal computer), and wrote the first compiler
– co-invented COBOL and gave us…
– photo # NH 96566-KN (First computer “bug” in 1945)
– found an actual moth in the relay tape for the computer

http://en.wikipedia.org/wiki/Grace_Hopper

Dr. Vannevar Bush

– wrote “As we may think” – coordinated science to warfare
– build a computer back in 1929 – Differential Analyzer
– used the computer to design bouncing bombs used to destroy German dams during WWII
– envisioned a device called The Memex – basically an analog version of the PC, the web and google

– picture of the memex in LIFE magazine – circa 1945
– his essay predicted many technologies
“Wholly new forms of encyclopedias will appear, ready-made with a mesh of associative trails running through them, ready to be dropped in”
http://en.wikipedia.org/wiki/Vannevar_Bush
http://en.wikipedia.org/wiki/As_We_May_Think
Earth versus the flying Saucers

– Hollywood used the actual computer for this film
Marshall University Differential Analyzer

Claude Shannon


– one of Bush’s graduate students – known as the “Father of information theory”
– A Symbolic analysis of Relay and Switching
– introduced to George Boole’s algebra as an undergrad
– proved that boolean algebra and binary arithmetic could be used to simplify the electromechanical relays then used in telephone
– enabled engineers to transform circuits from analog to digital realm
http://en.wikipedia.org/wiki/Claude_Shannon

Theodor Nelson

– an American sociologist, philosopher, and pioneer of information technology. He coined the term “hypertext” in 1963 and published it in 1965. He also is credited with first use of the words hypermedia, transclusion, virtuality, intertwingularity and teledildonics. The main thrust of his work has been to make computers easily accessible to ordinary people. His motto is:

A user interface should be so simple that a beginner in an emergency can understand it within ten seconds.

– invented the words hypertext and hypermedia in 1961 – networked Docuverse

Douglas Englebart
– best known for inventing the computer mouse, as a pioneer of human-computer interaction whose team developed hypertext, networked computers, and precursors to GUIs; and as a committed and vocal proponent of the development and use of computers and networks to help cope with the world’s increasingly urgent and complex problems.

First computer Mouse

Early Macintosh Mice

http://en.wikipedia.org/wiki/Douglas_Engelbart

Marcel Duchamp
Rotary Glass Plates, 1920

L.H.O.O.Q.

– found imagery and appropriate it – READYMADE
– precursor of digital art practice
http://en.wikipedia.org/wiki/Marcel_Duchamp
http://en.wikipedia.org/wiki/L.H.O.O.Q.
http://en.wikipedia.org/wiki/Readymades_of_Marcel_Duchamp

FLUXUS ARTISTS
– a name taken from a Latin word meaning “to flow”—is an international network of artists, composers and designers noted for blending different artistic media and disciplines in the 1960s. They have been active in Neo-Dada noise music and visual art as well as literature, urban planning, architecture, and design. Fluxus is often described as intermedia, a term coined by Fluxus artist Dick Higgins in a famous 1966 essay.
– series of instructions to reach an event

http://en.wikipedia.org/wiki/FLUXUS

John Cage

– pioneer of chance music, electronic music and non-standard use of musical instruments, Cage was one of the leading figures of the post-war avant-garde and, in the opinion of many, the most influential American composer of the 20th century
4′33″ (Four minutes, thirty-three seconds) – the sound was different wherever it was played because it was silence

http://en.wikipedia.org/wiki/John_Cage
http://en.wikipedia.org/wiki/4%E2%80%B233%E2%80%B3

Grahame Weinbren

“The Digital Revolution is a Revolution of Random Access”
http://www.heise.de/tp/r4/artikel/6/6113/2.html
– Random Access is a basis for processing and assembling information
http://media.rmit.edu.au/students/projects/iiki/index.php/Grahame_Weinbren
http://www.yale.edu/dmca/dhtml/lectures99/weinbren.html

Sonata

– created by Grahame Weinbren, is an interactive narrative that is controllable by the viewer’s touch. The installation was exhibited internationally between the years of 1991 and 1999. Containing classical narratives of passion and violence by Tolstoy, Freud, and the Apocrypha, Sonata requests viewers to create their own narratives through interaction, and thus their own interpretations.

By touching the screen at any moment throughout the piece the viewer will affect the way the narrative continues. This includes viewing the narrative from a different perspective, superimposing future footage, or allowing a split-screen effect to show two different characters simultaneously.
http://media.rmit.edu.au/students/projects/iiki/index.php/Sonata

On Time

– one of the four short films produced for Garage Flicks. Directed by Ted Chung, with the screenplay by David Bradley Halls, and produced by Bianca Bodmer, Rich Ho Kok Tai, Elena Titova, and Vincent Schmitt. The credits also show their ‘Project mentor’ as Grahame Weinbren – his works, in my opinion, share similarities with the story of On Time. Sonata in particular as it experiments with future knowledge, just as On Time does.
http://media.rmit.edu.au/students/projects/iiki/index.php/On_Time

Howard Wise
EAI : Electronic Arts Intermix Funded by a number of American state agencies, federal agencies and organisations, Electronic Arts Intermix (EAI) was founded by Howard Wise in 1971 to support video art. It is a non profit making organisation. As well as video art, it now rents and sells audio, CDs, CD-ROMs and other interactive media works by artists. Web projects are also featured online. The searchable online catalogue includes artists’ biographies, descriptions of the works, QuickTime excerpts and ordering information. The website consists of an alphabetical list of authors and titles; a new artists / new titles section; audio and interactive media; selections from the video archive; streaming video, where excerpts of the video collection can be viewed; and a Resources section, which includes bibliographies and information about exhibitions and events. The Features section includes Web projects, which can be viewed online.
http://www.eai.org/eai/index.htm

John Whitney – CATALOG

– computer generated pictures in 1965 – used analog military computer equipment to create his short film CATALOG
demo reel of work created with his analog computer/film camera magic machine he built from a WWII anti-aircraft gun sight.
– Also Whitney and the techniques he developed with this machine were what inspired Douglas Trumbull (special fx wizard) to use the slit scan technique on 2001: A Space Odyssey


http://en.wikipedia.org/wiki/Douglas_Trumbull
http://en.wikipedia.org/wiki/Slit-scan_photography

Slit-scan is an animation created image by image. Its principle is based upon the camera’s relative movement in relation to a light source, combined with a long exposure time. The process is as follows:

  1. An abstract colored design is painted on a transparent support
  2. This support is set down on the glass of a backlighting table and covered with an opaque masking into which one or more slits have been carved.
  3. The camera (placed high on top of a vertical ramp and decentered in relation to the light slits) takes a single photograph while moving down the ramp. The result: at the top of the ramp, when it is far away, the camera takes a rather precise picture of the light slit. This image gets progressively bigger and eventually shifts itself out of the frame. This produces a light trail, which meets up with the edge of the screen.
  4. These steps are repeated for each image, lightly peeling back the masking, which at the same time produces variation in colors as well as variation of the position of the light stream, thus creating the animation.

Naturally, this effect is very time-consuming, and thus expensive, to create. A 10-second sequence requires a minimum of 240 adjustments.

Billy Kluver
– art and science should colaborate
– was an electrical engineer at Bell Telephone Laboratories who founded Experiments in Art and Technology. Klüver lectured extensively on art and technology and social issues to be addressed by the technical community. He published numerous articles on these subjects.
http://en.wikipedia.org/wiki/Billy_Kluver
http://www.conceptlab.com/interviews/kluver.html

Techno Viking – original has now gone viral

World of Warcraft spoof

They’re taking the hobbits to Isengard techno spoof

http://technoviking.tv/

THIS IS SPARTA!

http://failblog.org/

THE ONION

– macbook wheel – the onion spoof
http://www.theonion.com/content/index

DIGITAL ART 2ND EDITION – CHRISTIANE PAUL

RED VS. BLUE

– Halo machinima movies

The Original Human Space Invaders Performance

– props to Julaluck (aka Bob) for finding this golden nugget!

MY SECOND LIFE
– created by Douglas Gayeton – hbo bought it for $6 million – Who is the Creator?
http://www.hbo.com/docs/programs/molotovalva/interview.html


Snow Crash and Alternate Reality Games

November 15, 2008

/ SNOW CRASH

http://en.wikipedia.org/wiki/Snow_Crash
http://www.time.com/time/2005/100books/0,24459,snow_crash,00.html

– lethal text as popular fiction
– Neal Stephenson stared writing Snow Crash in 1989; published in June 1992
– in 1990, Tim Berners Lee began testing the ‘world wide web’ at CERN in Switzerland
– in 1991, the world wide web was released
– in 1992, there were 26 websites, mostly associated with the University of Illinois
– in 1995, traditional online dialup services like AOL began to provide access to “The Internet”
– cyberpunk / post-cyberpunk genre novel
– Time listed it on the 100 all-time novels written since 1923
– a graphic novel without the graphics
– cyberpunk is gritty (technology bad – like Blade Runner)
– post-cyberpunk = technology is good (Hiro Protagonist – technology is celebrated – young urban professional with more social status)
– Phillip Rosedale who created Linden Labs (aka Second Life) – Snow Crash was their business plan
– there is a video game company named Black Sun
– Are the characters governed by their ideas and origins or their feelings and emotions?
– popularized the word AVATAR- virtual world-ware named Blaxxun (after the disco in the metaverse)
– Google Earth / Google Knol – monetizing information = CIC

– video of Neal Stephenson speaking in London in 2008

– did Stephenson write a technical vision of the future or did techies take his ideas and make it a self-fulfilling prophecy
– Dr. William Gibson – wrote Johnny Mnemonic (invented the term cyberspace)
– memes are self-replicating units of culture – memes to genes as memetics to genetics
– memetics = the theory that cultural information comes in chunks, and are transmitted like viruses.
– Richard Dawkins, The Selfish Gene
– principal thematic concern of Snow Crash is memetics – ideas are transmitted like code and are vulnerable to hacking
– the original Sumerian is analogous to binary/machine-level coding
– language and ideas are programs written by priests/hackers
– diversity in a culture is a good thing so as to not have everyone vulnerable to a single viral attack
– L. Bob Rife (metaphor of L. Ron Hubarb) seeks to control the media and UNDO the nam-shub and then recreate a lethal text that will control through hacking
– A TEXT THAT DISRUPTS OR DESTROYS THE MECHANISM THAT PROCESSES IT.
– a computer virus is a lethal text
– The Tower of Babel
– Die Laughing?

MONTY PYTHON – funniest joke in the world then die laughing

– lethal text paradox: no one can know the lethal text and remain capable of telling it (perpetual auto-responder computer paradox)
– many a malevolent computer in science fiction has been short-circuited by making lethal text queries that have no logical output (Wargrames)
– we can choose to lose at Tic-Tac-Toe – the WOPR in Wargames came to a rational conclusion about nuclear war by being force to play tictactoe

– “The only way to win is to not play”

– the brain can deflect paradox by ceasing to think about it, machines cannot – no one can win, so why play?

– is dystopic or futurist writing (in this case cyberpunk and post-cyberpunk) a form of memetic virus that infects the future?
– Mosaic and Google founders / CEO of Second Life / XBOX architect J Allard
– most prophetic aspects may not be the technology, but the depiction of a decentralized, post-statist social system
– has de-coupled the notion of land of sovereignty and redefined nations as people linked by values or interests

– posits an atomized, completely de-centralized future
– “Rhizomatic” structure; small, inter-dependent nodes, no central government
– the one nuclear power in the story  is an individual, Raven (the ultimate free-agent)

– Freidman wrote “The World is Flat” in 2005 – just won the Nobel Prize for economics
– international best seller – describes the mechanics of fungibility and out-sourcing
– documents flatteners like technology, workflow, the web, outsourcing…
– American economy needs to shift to a creative or value-added economy
– Blackwater = General Jim’s defense System and Admiral Bob’s National Security
– for-profit prisons in the state that has 3 strikes you’re out laws!

– – – – – – – – – –

ALTERNATE REALITY GAMES (ARG)

– an interactive narrative that uses the real world as a platform
– uses media and traditional game elements (like puzzles) to tell a story that may change or be otherwise affected by the participants’ actions or reactions
– the internet is the central binding medium for an ARG (cellphones, the web…)
– players are more actively ‘controlled’ by designers, as opposed to the AI-based characters in a video game
– does a game require an opponent?
– ARGs don’t necessarily have an opponent
– puppet master may change or engage players in real-time, but they want you to ‘solve’ things

ARG TERMS

The Curtain = a metaphor for the dividing line between the designers and the players (from Wizard of Oz – man behind the curtain)

Puppet master = the lead designer or producer of an ARG; directs or impedes the progress of the players through clues or puzzles

Rabbithole = AKA Trailhead, the Rabbit hole is the first clue or invitation to the ARG (Alice in Wonderland)

ARG DESIGN PRINCIPLES

Archaeology = not a single narrative, but a story that is assembled by player community from pieces scattered across multiple media

Platform Appropriate Media = using the best media to deliver pieces of the story (ie: download mp3, watch youtube, send txt / I Love Bees)

Crowd-source Solution = requires cross-discipline expertise within player community to solve

Whisper Rather Than Shout = present the entrance to the Rabbit hole with a whisper rather than a shout; get players to ‘pull’ out the story, rather than ‘push’ it on them

TINAG = this is not a game – actual phone numbers, URLs etc all worked – characters functioned like real people

NAH = Not A Hoax – at the same time, one has to be aware of creating panic, discomfort or a disturbance in players, public and civil authorities. It needs to be a game.

– – – – – – – – – –

CASE STUDY EXAMPLE:

http://ilovebees.com/
http://en.wikipedia.org/wiki/I_Love_Bees

– Halo 2 launch event website – they sent jars of honey to previous ARG players with ilovebees website and the countdown = rabbit hole
– around the same time, TV commercial showed a link to the ilovebees url
– these were not connected publicly for several weeks – curious players went to the website that had been “hacked”
– no direction or guidance was given – the community worked within itself to help this lowly beekeeper
– players were given 210 time codes and gps locations (turned out to be pay phones) which were when the pay phone calls would go down
– communications between puppet masters and gamers increased in scope – phone calls, emails
– the winners got to go to 4 theaters and play first edition Halo 2 game
– over 3 million people were playing the game
– game was designed and produced by 42 entertainment

http://www.42entertainment.com/
http://en.wikipedia.org/wiki/42_Entertainment


‘Second Life’ ends couples’ first marriage

November 14, 2008

LONDON (AFP) – A woman is to divorce her husband after discovering he was having a virtual affair within the online game “Second Life,” newspapers reported Friday.

Amy Taylor, 28, met her husband David Pollard within the game in May 2003, and six months later, she moved into his home in Cornwall.

The couple married in July 2005, while their “Second Life” avatars Dave Barmy and Laura Skye — younger, slimmer versions of their real-life selves — also held an online ceremony for their virtual friends.

After a rare break from the computer, however, Taylor returned to find her 40-year-old husband in an intimate, albeit virtual, position with an online prostitute within “Second Life”, which she said was the “ultimate betrayal”.

“I was so hurt,” she was quoted as saying in The Times, adding that theirs was a “very serious marriage”.

“I just couldn’t believe what he’d done. It’s cheating as far as I’m concerned, but he didn’t see it as a problem and couldn’t see why I was so upset.

“He said I was just making a big fuss and tried to make out it was my fault for not giving him enough attention.”

Second Life is an online role-playing game with more than 15 million users, in which players can create virtual avatars and interact with other gamers, or the environment.

The game has its own virtual economy, in which online currency can be exchanged for real-world US dollars, and several major businesses have set up “branches” within the game, while others operate entirely within it.

According to the Daily Telegraph, Taylor claims that Pollard is now engaged to the woman he was having an online tryst with, despite never having met her.

She has, meanwhile, found a new love, through fantasy online role-playing game “World of Warcraft”.

http://ca.news.yahoo.com/s/afp/081114/world/lifestyle_britain_family_divorce_internet_offbeat
– the last part made me seriously laugh hysterically lawlz