9/11 Tsunami Poster – Insensitivity or Design at its best?

September 4, 2009

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What do you guys think of this poster that was pretty well documented in the media this past week? Is it insensitive …or a well constructed commentary piece? It should be noted that the poster was not requested by the World Wildlife Fund. It was put together by DDB Brazil and submitted to the WWF but was rejected. While I personally find it could be labeled as being insensitive, I feel that the poster was very well designed around its central core idea to bring awareness of how devastating the Tsunami was.
– FlashAddict

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“The Tsunami killed 100 times more people than 9/11.
The planet is brutally powerful. Respect it. Preserve it. http://www.wwf.org”

 "The Tsunami killed 100 times more people than 9/11. The planet is brutally powerful. Respect it. Preserve it. www.wwf.org"

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Keith Olbermann had this to say about the poster in his “Worst Persons in the World” segment the other day:

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DDB, WWF reeling from fallout over 9/11 ad

Friday. In their joint apology for this now-infamous 9/11 ad, DDB Brazil and WWF Brazil mentioned their previous collaborations. Here’s a sampling of ads they’ve done together since 2007.

http://adweek.blogs.com/adfreak/2009/09/911-was-nothing-according-to-new-wwf-ad.html

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Take a look at these otherwise insensitive or offensive poster campaigns as well for comparison by Benetton:




Obama invokes mother’s battles against cancer, insurers

August 12, 2009

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“She was the kindest, most generous spirit I have ever known,” Obama wrote, “and that what is best in me I owe to her.” – I know exactly how he feels…love you Mom!
– FlashAddict

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WASHINGTON (AFP) – Among the heartrending tales invoked by President Barack Obama as he stumps for healthcare reform, none is more poignant than that of his own mother’s losing fight against cancer.

As he presses for an overhaul of the healthcare system, Obama often recounts the crises faced by Americans who with their jobs have lost their medical coverage, or who file for bankruptcy when faced with a health calamity.

But Exhibit A among the tragic examples is that of his own mother, Ann Dunham, who lost her fight to cancer nearly a decade and a half ago as she battled insurance companies.

“It’s… personal for me,” Obama told a crowd at a high-profile forum on Tuesday in Portsmouth, New Hampshire.

“I will never forget my own mother as she fought cancer in her final months, having to worry about whether her insurance would refuse to pay for her treatment,” he told the crowd.

He was reprising a story he told frequently on the campaign trail, and more recently on the road, while drumming up support for his health industry reform agenda.

“The insurance company was arguing that somehow she should have known that she had cancer when she took her new job, even though it hadn’t been diagnosed yet,” Obama told the New Hampshire audience Tuesday.

“If it could happen to her, it could happen to any one of us. And I’ve heard from so many Americans who have the same worries.”

In the preface to his first book, “Dreams From My Father,” an elegy to his absentee dad, Obama also eulogizes the mother “whom we lost, with a brutal swiftness, to cancer a few months after this book was originally published.”

According to some news accounts, Ann Dunham’s cancer at first had been misdiagnosed in Indonesia as indigestion.

It was later determined by experts at the Memorial Sloan-Kettering Cancer Center in New York to be a fast-moving uterine cancer that had spread to her ovaries.

In remarks that seem informed by his mother’s ordeal, Obama added that his goal now with healthcare reform is to set up a system “that gives a little bit of help to people who currently are working hard every day but they don’t have healthcare insurance on the job.”

He also hopes to ensure that patients already insured “are not going to be dropped because of a pre-existing conditions or because you lose your job or because you change your job — that you’re actually going to get what you pay for, that you’re not going to find out when you’re sick that you got cheated.”

“If we can set up a system that gives you some security, that’s worth a lot,” he said.

His mother, who held a doctorate degree in anthropology, forged a career in international economic development, working for a while with the Ford Foundation in Jakarta and later with the US Agency for International Development and the World Bank, and helping to guide micro-enterprise projects to aid poor women.

Her mother’s frustrating odyssey as a cancer patient also figured into his historic presidential campaign, when he vowed to remake the medical coverage system.

“In (her) last painful months, she was more worried about paying her medical bills than getting well,” Obama said in one campaign advertisement that aired in 2008.

“I hear stories like hers everyday. For 20 years Washington has talked about healthcare reform and reformed nothing. Unless we stop the bickering and the lobbyists we will be in the same place 20 years from now,” he said.

Ann Dunham returned to her home state of Hawaii where she lived out the final months of her life, and died at the age of 53 on November 7, 1995, before Obama — who by then was living in Chicago — could get to her bedside to say goodbye.

Obama has said that his greatest regret is not being at his mother’s side when she died, and has called her the most influential person in his life.

“I think sometimes that had I known she would not survive her illness, I might have written a different book — less a meditation on the absent parent, more a celebration of the one who was the single constant in my life,” he wrote in “Dreams From My Father.”

“She was the kindest, most generous spirit I have ever known,” Obama wrote, “and that what is best in me I owe to her.”

http://ca.news.yahoo.com/s/afp/090812/usa/us_politics_obama_health_mother


John DeVeaux – Portfolio

May 17, 2009

To download a high-res PDF version of my portfolio, please click the link below (17 MB in size):

http://www.ecuad.ca/~jdeveaux/john_deveaux_portfolio.pdf

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John DeVeaux - Portfolio

About the Artist

John DeVeaux is a third year Film, Video and Integrated Media student at the Emily Carr University of Art + Design in Vancouver, British Columbia, Canada.

Classifying himself as a Digital Artist with future aspirations to be an accomplished professional in either the film or video game industry, his work focuses on combining a wide range of media including crowd sourcing, data capture, film/video, installation, storytelling and internet blogging.

Artist Statement

clean   [kleen] -er, -est, adverb,  -er, -est, verb –adjective
1. characterized by a fresh, wholesome quality: the clean smell of pine.
2. free from all writing or marking: a clean sheet of paper.
3. complete; unqualified: a clean break with tradition.
+
sim·ple   [sim-puhl] -pler, -plest, noun –adjective
1. easy to understand, deal with, use, etc.: a simple matter; simple tools.
2. not elaborate or artificial: a simple style.
3. not ornate or luxurious: a simple gown.
+
ef·fec·tive   [i-fek-tiv] –adjective
1. producing the intended or expected result: effective steps toward peace.
2. creating a deep or vivid impression; striking: an effective photograph.
3. able to accomplish a purpose: an efficient secretary.
=
de·sign   [di-zahyn] –verb (used with object)
1. to plan the form and structure of: to design a new bridge.
2. the combination of details or features of a picture, building, etc.: the design on a bracelet.
3. to intend for a definite purpose: a scholarship designed for foreign students.

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World of Warcraft: The Burning Addiction
Research Project – ECUAD Creative Process 2007

World of Warcraft: The Burning Addiction

For this project, I wanted to focus on what extent people would spend time from their real lives on their virtual ones. I then went to the Alcoholics Anonymous website and took their manifesto of questions that they ask potential addicts (ie: Have you ever missed school or work due to alcohol?) and then remixed the questions to ask my fellow Warcraft players (ie: Have you ever missed school or work due to Warcraft?) and was amazed at how honest their responses were.

Click the link below to download the full project PDF and explore the addictive qualities of video games in greater detail (1 MB in size):

http://www.ecuad.ca/~jdeveaux/addiction/addiction_print.pdf

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World of Warcraft: Haikus
Video Editing and Production – ECUAD Video Art 2009

This Video Art project required us to use found footage and splice it together within the theme of a haiku and I chose to focus again on World of Warcraft. Several different scenes from official game play trailers were used along with my own poem sequences in order to create its own unique storyline set to a haunting yet beautiful soundtrack.

I also received some additional publicity from a major World of Warcraft fan blog and as a result, have now had over 6,000 views on YouTube:

http://www.wowinsider.com/2009/05/12/wow-moviewatch-world-of-warcraft-haikus/

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Medal of Honor: European Assault
Poster Design – ECUAD Design Essentials 2005

Medal of Honor: European Assualt

With creative control to choose our own subject matter, I decided to create this poster for the soon to be released add-on of the popular Medal of Honor video game using World War II imagery and incorporating pertinent graphics and typeface layouts, with the centerpiece being this iconic image of the D-Day landing.

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Emily Carr Foundation Exhibition
Poster Design – ECUAD Digital Basics 2008

Emily Carr University Foundation Exhibition

In my Digital Basics course, our instructor challenged us to create our own poster design that would be submitted for that year’s Foundation Exhibition. The design that I chose focused on a clean and precise grid layout, with the typeface echoing this overall theme as well.

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Read Between the Lies
Poster Design – ECUAD Visual Communication 2008

Read Between the Lies

With an overall political theme required for this project for my Visual Communications course, I decided to focus on the ongoing tragedy occurring in Iraq. I wanted my critique to be bold and biting, yet symbolic at the same time by using George W. Bush’s own words being contradicted by documented facts on the ground within the layout of the American flag.

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The Starlight Express
Poster Design – ECUAD Design Essentials 2005

The Starlight Express

One of the first poster design projects that I worked on in the Design Essentials program at ECUAD and BCIT, I wanted the overall theme to reflect a bygone age in which the Royal Hudson train serviced passengers from Vancouver to Squamish. This was all tied in with the upcoming 2010 Winter Olympics along with using Futura as the typeface.

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International Campaign to Ban Landmines
Layout Design – ECUAD Design Essentials 2005

International Campaign to Ban Landmines

This layout design was created to reflect on the tragedy that landmines cause in third world countries by mirroring two family units. Where the Nuclear Family is shown with the requisite two parents and two children, the Landmine Family is shown with obvious limbs missing and the daughter being replaced by a tombstone due to a landmine explosion.

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Tribeca Film Festival
Layout Design – ECUAD Design Essentials 2005

Tribeca Film Festival

Tribeca Film Festival

Utilizing still images from the films playing in that year’s festival, a double-sided handbook spread was made highlighting film screenings and appearances in a clean and elegant design.

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Phoenix Rising v1.0
3D Design – ECUAD Design One 2007

Phoenix Rising v1.0

These sculptures were created for my Design One class as the project called for us to construct new and unique 3D sculptures by combining a singular object in a repetitive fashion so that the original object would get lost in the sum of the whole of the new piece. Version 1.0 is a freestanding structure and able to balance on the tips of plastic spoons.

Phoenix Rising v2.0
3D Design – ECUAD Design One 2007

Phoenix Rising v2.0

Version 2.0 was created as an alternative and two interpretations that I have with this sculpture are that of a Phoenix Rising out of flames (hence the title of the pieces) or of a frame-by-frame rotation of a high board diver tucking in as he falls to the water below.

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OBSCENE
Flipbook – ECUAD Digital and Interactive Arts 2008

OBSCENE

Wanting to play on my audience’s moral standards, this flipbook showcased a woman performing an otherwise overtly sexualized activity, yet because I enlarged and hyper pixilated the original video footage, the viewer is not able to immediately ascertain what they are viewing. On initial viewing, they may in fact realize what they are seeing, but due to their personal embarrassment, may not give in to such puerile thoughts.

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HDR Porteau Cove
HDR Photography – ECUAD Digital and Interactive Arts 2009

HDR Porteau Cove

On a very windy and cold January afternoon, my girlfriend and I drove up to Whistler from Vancouver and stopped briefly at the Provincial Park in Porteau Cove where I wanted to capture the incredible whitecap waves and this beautiful island in the distance. I took my original shot into Photoshop and digitally manipulated it in order to create this much richer and vibrant image.

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Oppositions
Design Exploration – ECUAD Design One 2007

Oppositions

Playing around in Illustrator for one of my Design One projects in 2007, I became transfixed in creating artificial 3D perspective illustrations on a digital 2D plane that draws the viewer in to mesmerize and make them dizzy.

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Compression
Typography Exploration – ECUAD Visual Communication 2008

Compression

For this typography exploration, I decided on taking words at their literal meaning and creating abstract illustrations out of the words themselves. Compression being a thematically delicious word to utilize in such a fashion, the word is repeated and imploded without end into itself.

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Poster Girl
Illustrator Project – ECUAD Design Essentials 2005

Poster Girl

One of my first major digital illustrations, this image has always been a favorite of mine and its title harkens back to the process of origination by using the Posterize tool in Photoshop to create the initial blueprint and then cleaning it all up within Illustrator.

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ROLEX Submariner
Illustrator Project – ECUAD Design Essentials 2005

ROLEX Submariner

Another of my digital illustrations, I spent over 20 hours on this perfecting every detail in order to match the precision of the original watch itself. Created entirely in Illustrator, this illustration could substitute for the original any day.

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Idris Salih Photography
Website Design, Identity, Logo 2005

IDRIS SALIH Photography

IDRIS SALIH Photography

One of my freelance web design clients back in 2005, I was originally hired to just design and produce his portfolio site, but after seeing the logo and identity that he had been using, I challenged myself to provide him with a new one which would reflect the high contrast and starkness that is representational of his b/w portraiture photography and he loved it.

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John Fortunato Photography
Website Design 2005

John Fortunato Photography

Another of my freelance web design clients from a few years back, his work reflected a lot of what my design philosophy entails as well: clean + simple + elegant = design. With that in mind, I decided to use a clean palette with a lot of white space and simple, yet intuitive navigation, in order to allow the photographs to stand out and have greater impact on the viewer.

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My Personal Journey

April 9, 2009
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For my Video Art class at Emily Carr, I decided to move forward with the “Personal Journeys” project and so I went ahead and recorded the story of the day my mom died from ovarian cancer in 1994 and the Journey that I and my family went through that day and made a video about it. I published it on YouTube last night and wanted to share it with all of you:
– FlashAddict

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John DeVeaux is a second year Film, Video and Integrated Media student at the Emily Carr University of Art + Design in Vancouver, British Columbia, Canada.

Classifying himself as a Digital Artist with future aspirations to work in either the film or video game industry, his work focuses on combining a wide range of media including crowd sourcing, data capture, film/video, installation, storytelling and web based material.

My Personal Journey tells the story of the day John’s mother died from ovarian cancer in 1994 and features the artist providing a solitary monologue over a black screen with white text providing an ongoing narrative, as he describes the mental images that haunt him to this day.

Inspiration for this video comes from Derek Jarman’s film, Blue, which showcases the director looking back on his life as he was losing his sight and dying from AIDS. The film is 79 minutes in length and features a single shot of saturated blue covering the entire frame of the screen.

My Personal Journey is also part of an ongoing digital art project dealing with personal storylines about significant or memorable Journeys in peoples respective lives and can be viewed at:

http://personaljourneys.wordpress.com


Corrupted Blood brought about the end of the World…of Warcraft

February 10, 2009

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I never realized the extent of how far this affected players around the world – Here is how things spread like wildfire in the game and why doctors and scientists used it as a model for studying how real-life diseases can spread in a major urban environment – BBC News even covered it…see below!
– FlashAddict

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Corrupted Blood was a virtual plague that infected characters in the computer game World of Warcraft, spreading rapidly from character to character. Its resemblance to real-life disease epidemics drew international attention.

Corrupted Blood Plague taking place in Ironforge

The “epidemic” began on September 13, 2005 when Blizzard Entertainment, the developer of World of Warcraft, introduced a new instance dungeon called Zul’Gurub into the game as part of patch 1.7. Inside was a boss named Hakkar the Soulflayer, alluded to as the “blood god”. Players who fought Hakkar were affected by his debuff (a spell which has a negative effect over a fixed period of time). The debuff, in this case, was Corrupted Blood, a spell that caused 263–337 points of damage (compared to the average health of 2500–5000 for a character of the highest level, and with those at the mid-levels having about 1500) every two seconds to the afflicted character. The affliction was passed on to any characters standing too close to an infected character. While the curse would kill most lower-level characters in a matter of seconds, higher-level characters could keep themselves alive (via healing spells, having high stamina, or other means) long enough to spread the disease around the immense landscape inside the game. Death caused by the debuff did not cause any durability penalty, unlike most other causes of death in the game. The disease would eventually go away as time passed or when the infected character died.

The only way that a player was able to bring the disease outside of Zul’Gurub was by allowing a pet to get the debuff, dismissing the pet in less than five seconds, then summoning it in a populated area. (When dismissed, the pet retains the debuff and the timer of the debuff is paused.) This debuff transmission technique was first seen with the “living bomb” debuff from Baron Geddon in Molten Core. The plague was spread by players’ pets that contracted the disease and also by malicious players known as “griefers”, who found ways to bring the digital virus into heavily inhabited areas.

After a few days, Corrupted Blood had become World of Warcraft‘s version of the Black Death, rendering entire cities uninhabitable and causing players to avoid large clusters of others, and in many cases, causing players to avoid major cities altogether.

Due to the curse’s peculiar behavior—it was never meant to leave Zul’Gurub—the ability to infect pets and NPCs was a side effect unconsidered by the developers. The intended behavior involves the final boss fight with Hakkar. Every so often, Hakkar will cast this debuff on a random player, effectively forcing players to be spread apart, or in the case of melee classes, to move away from Hakkar before spreading it to the other melee classes. Blizzard Entertainment tried several times to fix the problem, including imposing a quarantine on certain places. This “plague” was eventually “cured” by restarting the servers, and changing the mechanics of the Hakkar encounter to eliminate the spreading of the effect from character to character. Hakkar still has an ability called Corrupted Blood, but it now takes the form of a red bolt launched at a random player fighting the boss. The player and those nearby take damage, and receive a heavy damage over time, but the effect no longer spreads further.

Due to the large scale outbreak of the “plague” (some servers had half of their characters infected), it drew wide attention from the media.

In March 2007, Ran D Balicer, an epidemiologist physician at the Ben-Gurion University in Israel, published an article in the Journal Epidemiology describing the similarities between this outbreak and the recent SARS and avian influenza outbreaks. Dr Balicer suggested role-playing games could serve as an advanced platform for modeling the dissemination of infectious diseases. In a follow-up article in the journal Science, the game Second Life was suggested as another possible platform for these studies.

In August 2007, Nina Fefferman, a Tufts University assistant research professor of public health and family medicine, called for research on this incident, citing the resemblances with biological plagues. Some scientists want to study how people would react to environmental pathogens, by using the virtual counterpart as a point of reference. Subsequently she co-authored a paper in the journal “Lancet Infectious Diseases” discussing the epidemiological and disease modeling implications of the outbreak, along with Eric Lofgren, a University of North Carolina graduate student.

In addition, Centers for Disease Control and Prevention requested statistics on this event for research on epidemics, but it is unknown if they followed through with their request after learning that it was just caused by a bug.

http://en.wikipedia.org/wiki/Corrupted_blood

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Deadly plague hits Warcraft world

By Mark Ward
Technology Correspondent, BBC News website

Artwork for World of Warcraft, Blizzard

Players get the chance to be heroes in World of Warcraft

A deadly virtual plague has broken out in the online game World of Warcraft.

Although limited to only a few of the game’s servers the numbers of characters that have fallen victim is thought to be in the thousands.

Originally it was thought that the deadly digital disease was the result of a programming bug in a location only recently added to the Warcraft game.

However, it now appears that players kicked off the plague and then kept it spreading after the first outbreak.

Since its launch in November 2004, World of Warcraft (Wow) has become the most widely played massively multiplayer online (MMO) game in the world.

Its creator, Blizzard, claims that now more than four million people are regular players.

Last rites

Wow is an online game that gives players the chance to adventure in the fantasy world of Azeroth that is populated by the usual mixture of humans, elves, orcs and other fantastic beasts.

As players explore the world, the characters they control become more powerful as they complete quests, kill monsters and find magical items and artefacts that boost abilities.

Artwork for World of Warcraft, Blizzard

The Warcraft world is a familiar fantasy setting

To give these powerful characters more of a challenge, Blizzard regularly introduces new places to explore in the online world.

In the last week, it added the Zul’Gurub dungeon which gave players a chance to confront and kill the fearsome Hakkar – the god of Blood.

In his death throes Hakkar hits foes with a “corrupted blood” infection that can instantly kill weaker characters.

The infection was only supposed to affect those in the immediate vicinity of Hakkar’s corpse but some players found a way to transfer it to other areas of the game by infecting an in-game virtual pet with it.

This pet was then unleashed in the orc capital city of Ogrimmar and proved hugely effective as the Corrupted Blood plague spread from player to player.

Although computer controlled characters did not contract the plague, they are said to have acted as “carriers” and infected player-controlled characters they encountered.

Body count

The first server, or “realm” as Blizzard calls them, affected by the plague was Archimonde; but it is known to have spread to at least two others.

The spread of the disease could have been limited by the fact that Hakkar is difficult to kill, so some realms may not yet have got round to killing him and unleashing his parting shot.

Artwork for World of Warcraft, Blizzard

In World of Warcraft players can be orcs, humans or other fantastic creatures

The digital disease instantly killed lower level characters and did not take much longer to kill even powerful characters.

Many online discussion sites were buzzing with reports from the disaster zones with some describing seeing “hundreds” of bodies lying in the virtual streets of the online towns and cities.

“The debate amongst players now is if it really was intentional although due to the effects of the problem it seems unlikely,” Paul Younger, an editor on the unofficial worldofwar.net site, told the BBC News website.

“It’s giving players something to talk about and could possibly be considered the first proper ‘world event'”, he said.

Luckily the death of a character in World of Warcraft is not final so all those killed were soon resurrected.

Blizzard tried to control the plague by staging rolling re-starts of all the servers supporting the Warcraft realms and applying quick fixes.

However, there are reports that this has not solved all the problems and that isolated pockets of plague are breaking out again.

The “Corrupted Blood” plague is not the first virtual disease to break out in game worlds. In May 2000 many players of The Sims were outraged when their game characters died because of an infection contracted from a dirty virtual guinea pig.

http://news.bbc.co.uk/2/hi/technology/4272418.stm


Death Cab-Roller Coaster Tycoon 3

January 31, 2009

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Who wouldn’t want the ability to cause mayhem and destruction on a scale like this?!?!?
– FlashAddict

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N.S. woman admits she strangled daughter to keep boyfriend

January 30, 2009

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This is one of the most tragic stories I have ever read…
– FlashAddict

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‘Mommy, don’t’: girl’s last words revealed as Penny Boudreau sentenced

Last Updated: Friday, January 30, 2009 | 12:58 PM AT

Penny Boudreau sobbed as she apologized in court Friday. She was sentenced to life in prison with no parole for 20 years after pleading guilty to second-degree murder.
Penny Boudreau sobbed as she apologized in court Friday. She was sentenced to life in prison with no parole for 20 years after pleading guilty to second-degree murder.
(CBC)

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A woman from Bridgewater, N.S., has been handed a life sentence with no parole eligibility for 20 years for strangling her only child after her boyfriend gave her an ultimatum.

Penny Boudreau, 34, pleaded guilty Friday to second-degree murder in the death of 12-year-old Karissa Boudreau.

The girl’s frozen body was found on the outskirts of Bridgewater on Feb. 9, 2008, about two weeks after her mother reported her missing.

Boudreau, wearing a black T-shirt and jeans, told the court, “I’m sorry.”

When asked about the apology, Paul Boudreau, Karissa’s father, said bluntly: “Crocodile tears.”

“Justice has been served,” he added.

Justice Margaret Stewart, who handed down the sentence at the Nova Scotia Supreme Court in Bridgewater, said Boudreau can no longer call herself mother.

Karissa’s relatives sobbed loudly as Crown attorney Paul Scovil read out the grim details of the girl’s final moments in an agreed statement of facts.

The court heard that Boudreau’s boyfriend, Vernon Macumber, told her she had to choose between him and her daughter if she wanted to save their relationship.

Carried body to river

It was dark and snowy on Jan. 27, 2008, when Boudreau drove the girl to a remote spot on William Hebb Road in Hebbville, near Bridgewater.

They got out of the car and argued. Boudreau tackled her daughter, knelt on her chest and strangled her with a length of twine.

Boudreau could feel the girl’s hands digging into the ground as she struggled.

Karissa’s last words were, “Mommy, don’t.”

Boudreau then put the body in the car and threw away the twine in a coffee cup.

She drove to a spot along the LaHave River, and as she dragged the body, pulled down Karissa’s pants to give the impression the girl had been sexually assaulted. She then rolled the body down an embankment.

Karissa Boudreau, 12, was a Grade 6 student at Bridgewater Elementary School.
Karissa Boudreau, 12, was a Grade 6 student at Bridgewater Elementary School.
(Bridgewater police)

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Boudreau later tossed several pieces of Karissa’s clothing in the garbage can at the local swimming pool.

When she got home, she told police her daughter had run away. She also called friends and teachers to spread the story.

Paul Boudreau is still trying to comprehend what happened. Karissa was living with him at one point but moved to Bridgewater to be with her mother.

“I can’t call it anything other than a senseless act,” said Boudreau, adding his ex-girlfriend had options.

“Had I known this was going to happen I would have never let her go back. But what parent is going to say, ‘No, you can’t go back and see your mother,'” he said.

Penny Boudreau was charged with first-degree murder in June 2008. At the time, police said they believed Karissa knew her killer.

Scovil said he agreed to the lesser charge of second-degree murder to give the family some closure and avoid a trial.

Murder carries an automatic life sentence. Both the Crown and defence recommended parole eligibility after 20 years.

“All in all, it was the right thing to do,” Scovil said.

As for Macumber, Scovil said there was no evidence he wanted his girlfriend to kill her daughter. He said Boudreau made it clear that she was solely responsible.

“We suspected very strongly that he must have had an idea. But there was no evidence to suggest that he either had concrete evidence or assisted in any way,” Scovil said.

Undercover police investigation

The grim truth of what happened to the girl came out as a result of an undercover police investigation.

Boudreau gave the details to officers posing as organized crime bosses, who said they could help her destroy evidence held by police.

Karissa’s story has gripped the small Nova Scotia community ever since her mother made a tearful plea at a news conference for her daughter’s safe return.

Boudreau said they had had a fight in the parking lot of a grocery store, and when she came back to the car, Karissa was gone.

Several searches of the area turned up no sign of the young girl.

Two weeks later, a passerby discovered Karissa’s frozen body on the bank of the LaHave River.

Paul Boudreau said he had suspicions about his ex-girlfriend from the moment Karissa was reported missing.

“Any parent knows their child, and when a child does something way out of character, you know from Day 1 it’s not true,” he said.

Penny Boudreau can apply for early parole after 15 years under the faint-hope clause.

http://www.cbc.ca/canada/nova-scotia/story/2009/01/30/ns-karissa-guilty.html