Last week’s Reading the Screen class notes

October 24, 2008

MIDTERM – next week 12:30 – 2:00 – then 30 minute break – followed by term paper discussion – covers chapters 1, 2, 3, 10 (lectures and film screenings)

LONELY BOY
– portrait documentary
– repetition of loud screaming girls
– direct cinema / cinema verite

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SHADOW OF A DOUBT – recap scenes
– rhyming/ pattern scenes back at the dinner table – talking about death, money and music
– Little Charlie is care free in the first scene / Uncle Charlie is a bit hesitant and tips over the wine glass
– Merry Widow Serial Killer vs. Merry Widow Waltz
– 2nd scene, Little Charlie is now upset and doesn’t want to hear anything about death
– Uncle Charlie knows that his niece knows about him – he is now menacing and predatory

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CITIZEN KANE – pattern scenes
– scene with reporter and Jedidiah in the hospital
– flashback to the wedding scenes

FIRST MARRIAGE SCENE
– montage of scenes at the breakfast table – signifies passage of time and degradation of the relationship between Charles and Emily
– “people will think what I tell them to think”
– characters are the same and they are eating breakfast at the same time
– swish pan to move from time to time
– distance between the two is slowly getting further apart
– body language changes from loving to confrontational
– she ends up reading the rival newspaper
– less and less dialog happening and also gaining in argument levels to them not even speaking
– shows aging, makeup, clothing (she starts as elegant to more conservative)
– behind him, the background doesn’t change, yet her background changes (signifying that he has never changed)

SECOND MARRIAGE SCENE
– 2nd wife Susan is doing jigsaw puzzles
– in comes Charles lumbering into the grand hall which is completely empty
– Please Charlie…Charlie please!
– jigsaw puzzle slowly gets filled in with her hands having different rings and bracelets
– fire lit, fire not lit
– distance between the two is much larger – they are now yelling just to hear one another (HUH?)
– the scene starts with a massive fire in the hearth yet in the latter scene the massive hearth is cold and empty, like their marriage
– jigsaw puzzles were beautiful sceneries and far away places

DIFFERENT NARRATIVES IN CITIZEN KANE
– multiple people talking about Charles Foster Kane
– had the effect of multiple eulogies by the multiple narrators

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Narrative is a chain of events in cause – effect relationship that occur in time and space (causality and time are essential)

Story = all the events in a narrative both explicit and those inferred or presumed by the audience
Plot = whatever is on the screen that you see
Diagetic = whatever happens to the main characters
Non-Diagetic = what is added that the characters don’t know about (Jaws DUM DUM DUM DUM DUM to build tension in the viewing audience)

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THIS UNFAMILIAR PLACE

“This documentary is a lyrical rumination on a violence and disaster centering on the director_s attempts to get her father to talk about his experiances as a Polish Jew during World War II.”

– hand held camera shot documentary
– earthquake footage from the San Francisco earthquake
– only 2 photos remain from her father’s youth during WWII
– scenes of destruction from news footage and CCTV
– meant to resemble Warsaw during the Nazi invasion?
– see you in the morning…I hope so
– now we see b/w footage from WWII showing Warsaw burning
– voice-over narration was very personal
– mystery that she is trying to figure out above her father’s past
– final scene is at the amusement park – and no one is in the park either (non-diagetic)

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VAGABOND (sans toit ni loi)

– rolling French farm hills with wheat growing on them
– mysterious and off-putting violins soundtrack overture playing
– interspersed clips of the dead woman and cleaning wine marks from the floor and walls
– multiple people in the town have flashbacks about the young girl
– they all envy her – they want to be free like her
– why did the camera pan over to show the young girl coming out of the store in one scene and then the combine in the farm field scene?
– “are you looking at me or my sandwich?”
– aha she’s hiding from the police
– the car repair shop owner got some somethin somethin and we see him crawl out of the tent
– she only became interesting once she died
– female drifters are not unusual in France

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CHARACTERS are the agents of cause and effect – have a physical body/presence on screen (animation or real life) – have a voice – sometimes its just the voice
– have attitudes, skills (crafty / funny / warm), habits, tastes and psychological drives

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THE OLD GREY HARE – Robert Hammond

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3 MISSES – Dir. Paul Dreissen (Netherlands 2000)


Angry online ‘divorcee’ kills virtual husband in cyber revenge

October 24, 2008

By Mari Yamaguchi, The Associated Press

TOKYO – A 43-year-old player in a virtual-world game became so angry about her sudden and unexpected divorce from her online husband that she logged on with his password and killed his digital persona, police said Thursday.

The woman used another player’s ID and password to log onto the popular interactive game “Maple Story” to carry out the virtual murder in May, a police official in the northern city of Sapporo said.

Police said the woman admitted to carrying out her cyberspace revenge and has been jailed on suspicion of illegally accessing a computer and manipulating electronic data.

“‘I was suddenly divorced, without a word of warning. That made me so angry,”‘ the official quoted her as telling investigators.

The woman, a piano teacher, had not plotted any revenge in the real world, the official said.

She has not yet been formally charged. If convicted, she could face up to five years in prison or a fine up to $5,000.

Players in “Maple Story” create and manipulate digital images called “avatars” that represent themselves, while engaging in relationships, social activities and fighting monsters and other obstacles.

In virtual worlds, players often abandon their inhibitions, engaging in activity online that they would never do in the real world. For instance, sex with strangers is a common activity.

The woman used login information she got from the 33-year-old office worker when their characters were happily married to kill the character. The man complained to police when he discovered that his online avatar was dead.

The woman was arrested Wednesday and taken 1,000 kilometres from her home in southern Miyazaki to be detained in Sapporo, where the man lives, the official said.

The police official said he did not know if she was married in the real world.

Bad online behaviour is usually handled within the rules set up by online worlds, which can ban miscreants or take away their virtual possessions.

In recent years, virtual lives have had consequences in the real world.

When bad deeds lead to criminal charges, prosecutors have found a real-world activity to cite – as in this case, in which the woman faces possible charges of illegal computer access.

In August, a woman was charged in Delaware with plotting the real-life abduction of a boyfriend she met through the virtual reality website “Second Life.”

In Tokyo, a 16-year-old boy was charged with stealing the ID and password from a fellow player of an online game in order to swindle virtual currency worth $360,000.

Virtual games are popular in Japan, and “Second Life” has drawn a fair number of Japanese participants. They rank third by nationality among users, after Americans and Brazilians.

http://ca.news.yahoo.com/s/capress/081023/koddities/japan_avatar_murder