I made this video for my Video Art class at the Emily Carr University of Art + Design in Vancouver, BC, Canada this spring and it is based on the online video game, World of Warcraft.
The project required us to use found footage and splice it together within the theme of a haiku and I chose to focus on Warcraft, using several different scenes from official gameplay trailers along with my own haiku sequences in order to create its own unique storyline.
I will be showing clips from and talking about Tales of the Past III, a Machinima Film based on the video game World of Warcraft to my Video Art class at the Emily Carr University of Art + Design tomorrow for our Previous Inspiration Presentation project.
- FlashAddict
Tales of the Past III, by Martin Falch is the ultimate achievement in fan-made Machinima Film based on the Massive Multiplayer Online Role Playing Game, World of Warcraft. Martin spent over a year and a half single handedly piecing together the overall visual majesty of the film, from screen capturing from the game itself, editing hundreds of hours of footage, painstakingly doing all of the special effects, to labourously directing dozens upon dozens of other virtual actors on live game servers for massive group sequences. He also had professional voice actors volunteer their time and efforts to help piece together the emotional tone of the characters and organized an incredible array of songs for the soundtrack that effortlessly leads from sequence to sequence.
While most World of Warcraft Machinima Films are rudimentary and poorly strewn together with freeware software, Martin Falch has set the bar for all aspiring Warcraft Machinima auteurs to shoot for, myself included.
Opening Scene:
The Ashbringer:
These are the Duranin:
Final Battle:
Trailer:
Movie Plot and Download Links:
Since the death of Yimo and the shattering of the Orb of Visions, the Horde and the Alliance have accepted an unstable peace agreement. However, old hatreds stand in the way of cooperation and at the same time, chaos erupts as the Lich King finally takes action. In the meanwhile, Blazer travels to Northrend to hunt down Mograine, the Death Knight, and retrieve the legendary blade that may decide the fate of Azeroth – The Ashbringer…
After 1,5 years of production, Tales of the Past III is finally complete. Having spent an average of 3 hours every single day on the movie, there have been times where this whole project was frustrating rather than enjoyable. However, looking back on the whole project, I’m glad that I started and I’m glad that I managed to get through it! Also, having watched the entire movie, I’m really satisfied with the outcome and I hope you feel the same way! Now, since the movie is huge, I hope you’ll take your time to read through the block of text here!
1.000.000 downloads Posted: 28 July 2008 @ 09:39 (CET)
Hey people! Just wanted to inform that TotPIII has now reached 1 mio downloads on Warcraftmovies.com, making it the second movie ever to archive this (number 1 being Leeroy) – I just want to say thanks to all the people commentning on it and sending me mails, it’s been awesome with all the support and nice words. Also a big thanks for the people informing their friends/guilds/forums about it in order to spread the movie around!
I’ve mentioned this before, but hopefully I’ll be able to make new story line machinimas later on, perhaps some relevant opportunity comes up for the case – having just watched the most brilliant film I watched in a long time, The Dark Knight, it’s a bit tempting to get back to machinimating. However, until then I hope you’ll enjoy the little Synergy Contest submission I’ve made, which should be up today – I’ll post the link here when it is. As mentioned it won’t be anything fancy, but it’s a bit different from what I’ve tried making before and the whole thing about following someone elses script has been both a challenge and interesting!
Just read this on the World of Warcraft Beta Paladin forums and have to admit, made me laugh my ass off – for those who don’t play WoW, you can skip this post, but for those who do, it’s worth a read:
0. ZOMG RET! – by GHOSTCRAWLER (Blizzard Lead Game Designer for Class Balance)
Since these threads seem to be proliferating, I figure’d I’d just start a new one. Here is a quick Q&A.Q: Is Ret OP?
A: Perhaps. We think Ret’s dps isn’t abnormally high in PvE, and may not even be high in PvP over the course of a long fight. Where we are worried is how much damage Ret can do up front. It’s also Holy damage, which isn’t a big deal when you’re considering a fully sundered mob, but can turn into a lot of damage in PvP.
Q: Are we going to nerf Ret?
A: TO THE GROUND BABY. Okay, not really, but sometimes I can’t resist. We’ll see how much that quote comes back to haunt me. We will probably be making some changes soon, perhaps even hotfixes. We want to be very surgical about what we do. We don’t want to overdo it, and we don’t want to hurt their sustained PvE damage. When we’ve decided, I’ll make sure you all know.
Q: Why did it take us this long to admit there was a problem when EVERYONE knew about it?
A: A couple of weeks ago there were some bugs with weapon equipping that caused some problems that of course were being exploited. We didn’t want to nerf Ret TO THE GROUND BABY only to discover that the weapon problem was causing 90% of it.
Q: Enough about Ret. Unholy death knights are worse!
A: That wasn’t a question, but we think we have Unholy in a better place now. We made some changes to a few deep talents (that the DK community is already aware of, so don’t fret) to get Unholy’s dps more in line. Also, you aren’t going to see any PvP DKs for a long time, so we need to focus on paladins for now.
Q: Hi. Thanks for the update. While you’re here, can I ask you all these other offtopic questions about paladins or the game in general?
A: …