- – – – – – – – – – – – – – – – – – – – - – – – – – – – – – – – – – – – – –
The beat of this song makes me feel like I am touching the face of God…
– FlashAddict
- – – – – – – – – – – – – – – – – – – – - – – – – – – – – – – – – – – – – –
- – – – – – – – – – – – – – – – – – – – - – – – – – – – – – – – – – – – – –
The beat of this song makes me feel like I am touching the face of God…
– FlashAddict
- – – – – – – – – – – – – – – – – – – – - – – – – – – – – – – – – – – – – –
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - -
Please take the time to check out the new addition to Google Earth – it looks amazing!
- FlashAddict
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - -
http://news.bbc.co.uk/1/hi/technology/7865519.stm
Google has lifted the lid on its first major upgrade to its global mapping software, Google Earth.
Google Ocean expands this map to include large swathes of the ocean floor and abyssal plain.
Users can dive beneath a dynamic water surface to explore the 3D sea floor terrain.
The map also includes 20 content layers, containing information from the world’s leading scientists, researchers, and ocean explorers.
|
Al Gore
|
Al Gore was at the launch event in San Francisco which, Google hopes, will take its mapping software a step closer towards total coverage of the entire globe.
In a statement, Mr Gore said that the update would make Google Earth a “magical experience”.
“You can not only zoom into whatever part of our planet’s surface you wish to examine in closer detail, you can now dive into the world’s ocean that covers almost three-quarters of the planet and discover new wonders that had not been accessible in previous versions”.
Approximately 70% of the worlds surface is covered by water and contains nearly 80% of all life, yet less than 5% of it has actually been explored.
Google Oceans aims to let users visit some of the more interesting locations, including underwater volcanoes, as well as running videos on marine life, shipwrecks and clips of favourite surf and dive spots.
The new features were developed in close collaboration with oceanographer, Sylvia Earle, and an advisory council of more than 25 ocean advocates and scientists.
Sylvia Earle, the National Geographic Society’s explorer in residence, said the new features would bring the blue planet to life.
“I cannot imagine a more effective way to inspire awareness and caring for the blue heart of the planet than the new Ocean in Google Earth.”
“For the first time, everyone from curious kids to serious researchers can see the world, the whole world, with new eyes,” she added.
There are also updates on the terrestrial side, including GPS tracking, virtual time travel (where users can observe changes in satellite images, such as the 2006 World Cup stadium or the desertification of Africa’s Lake Chad) and narrated tours of imagery and content in Google Earth.
There are also updates to the Mars 3D section, so if users have had enough of the blue planet, they can always look at the red one.
The Internal Revenue Service should start taxing the fledgling virtual economy in Second Life, World of Warcraft, and other virtual worlds according to Taxpayer Advocate Nina Olson. In her annual report published on the IRS website, Olsen said that there are still a number of issues that the IRS should “proactively address” before they get out of control. And now that it’s on the IRS’ radar, it’s likely only a matter of time before Uncle Sam tries to figure out some way to get a cut of your gold.
As most of our readers know, a number of virtual worlds involve the trade of real money for various virtual products and services inside of the game(s). And wherever people are spending money, someone is making it. Entrepreneurs are making fat cash off the sale of virtual land, clothing, sex toys, and everything in between in Second Life and other games, and now Olson wants the IRS to go after them.
“Economic activities associated with virtual worlds may present an emerging area of noncompliance, in part, because the IRS has not issued guidance about whether and how taxpayers should report such activities,” Olson wrote in her report. She points out that almost all income is subject to tax—even prizes, winnings, and barter exchange. She also acknowledges, however, that tracking and reconstructing so many tiny transactions would be a huge burden, and that attempting to place a value on virtual transaction could present serious challenges.
![]()
She urges the IRS, however, to establish guidelines on whether (and how) taxpayers should report their activities even if only to help taxpayers better understand what’s going on. “IRS guidance could improve taxpayer compliance even if it simply clarified that in-world transactions are not taxable,” Olson wrote. “To its credit, the IRS has recently identified a number of issues presented by Internet auctions of virtual property and other aspects of virtual worlds. However, the IRS should consider doing more to help taxpayers comply with their tax obligations by quickly issuing guidance addressing how to report economic activities in virtual worlds, as well as in other emerging areas of economic activity.”
This isn’t the first time the concept of taxing virtual worlds has come up. Since at least 2003, people both on- and offline started looking at the tax implications of virtual economies, and Dan Miller, senior economist for the congressional Joint Economic Committee, started entertaining the idea of taxing MMORPGs in 2006 after diving into the world of online gaming himself. As noted by Silicon Alley Insider, however, collecting taxes from virtual world activities could very well put a serious hamper on the virtual economy. No one likes to jump through bureaucratic hoops just to play an online game, after all.
http://en.wikipedia.org/wiki/Snow_Crash
http://www.time.com/time/2005/100books/0,24459,snow_crash,00.html
- lethal text as popular fiction
- Neal Stephenson stared writing Snow Crash in 1989; published in June 1992
- in 1990, Tim Berners Lee began testing the ‘world wide web’ at CERN in Switzerland
- in 1991, the world wide web was released
- in 1992, there were 26 websites, mostly associated with the University of Illinois
- in 1995, traditional online dialup services like AOL began to provide access to “The Internet”
- cyberpunk / post-cyberpunk genre novel
- Time listed it on the 100 all-time novels written since 1923
- a graphic novel without the graphics
- cyberpunk is gritty (technology bad – like Blade Runner)
- post-cyberpunk = technology is good (Hiro Protagonist – technology is celebrated – young urban professional with more social status)
- Phillip Rosedale who created Linden Labs (aka Second Life) – Snow Crash was their business plan
- there is a video game company named Black Sun
- Are the characters governed by their ideas and origins or their feelings and emotions?
- popularized the word AVATAR- virtual world-ware named Blaxxun (after the disco in the metaverse)
- Google Earth / Google Knol – monetizing information = CIC
- video of Neal Stephenson speaking in London in 2008
- did Stephenson write a technical vision of the future or did techies take his ideas and make it a self-fulfilling prophecy
- Dr. William Gibson – wrote Johnny Mnemonic (invented the term cyberspace)
- memes are self-replicating units of culture – memes to genes as memetics to genetics
- memetics = the theory that cultural information comes in chunks, and are transmitted like viruses.
- Richard Dawkins, The Selfish Gene
- principal thematic concern of Snow Crash is memetics – ideas are transmitted like code and are vulnerable to hacking
- the original Sumerian is analogous to binary/machine-level coding
- language and ideas are programs written by priests/hackers
- diversity in a culture is a good thing so as to not have everyone vulnerable to a single viral attack
- L. Bob Rife (metaphor of L. Ron Hubarb) seeks to control the media and UNDO the nam-shub and then recreate a lethal text that will control through hacking
- A TEXT THAT DISRUPTS OR DESTROYS THE MECHANISM THAT PROCESSES IT.
- a computer virus is a lethal text
- The Tower of Babel
- Die Laughing?
MONTY PYTHON – funniest joke in the world then die laughing
- lethal text paradox: no one can know the lethal text and remain capable of telling it (perpetual auto-responder computer paradox)
- many a malevolent computer in science fiction has been short-circuited by making lethal text queries that have no logical output (Wargrames)
- we can choose to lose at Tic-Tac-Toe – the WOPR in Wargames came to a rational conclusion about nuclear war by being force to play tictactoe
- “The only way to win is to not play”
- the brain can deflect paradox by ceasing to think about it, machines cannot – no one can win, so why play?
- is dystopic or futurist writing (in this case cyberpunk and post-cyberpunk) a form of memetic virus that infects the future?
- Mosaic and Google founders / CEO of Second Life / XBOX architect J Allard
- most prophetic aspects may not be the technology, but the depiction of a decentralized, post-statist social system
- has de-coupled the notion of land of sovereignty and redefined nations as people linked by values or interests
- posits an atomized, completely de-centralized future
- “Rhizomatic” structure; small, inter-dependent nodes, no central government
- the one nuclear power in the story is an individual, Raven (the ultimate free-agent)
- Freidman wrote “The World is Flat” in 2005 – just won the Nobel Prize for economics
- international best seller – describes the mechanics of fungibility and out-sourcing
- documents flatteners like technology, workflow, the web, outsourcing…
- American economy needs to shift to a creative or value-added economy
- Blackwater = General Jim’s defense System and Admiral Bob’s National Security
- for-profit prisons in the state that has 3 strikes you’re out laws!
- – - – - – - – - -
ALTERNATE REALITY GAMES (ARG)
- an interactive narrative that uses the real world as a platform
- uses media and traditional game elements (like puzzles) to tell a story that may change or be otherwise affected by the participants’ actions or reactions
- the internet is the central binding medium for an ARG (cellphones, the web…)
- players are more actively ‘controlled’ by designers, as opposed to the AI-based characters in a video game
- does a game require an opponent?
- ARGs don’t necessarily have an opponent
- puppet master may change or engage players in real-time, but they want you to ‘solve’ things
ARG TERMS
The Curtain = a metaphor for the dividing line between the designers and the players (from Wizard of Oz – man behind the curtain)
Puppet master = the lead designer or producer of an ARG; directs or impedes the progress of the players through clues or puzzles
Rabbithole = AKA Trailhead, the Rabbit hole is the first clue or invitation to the ARG (Alice in Wonderland)
ARG DESIGN PRINCIPLES
Archaeology = not a single narrative, but a story that is assembled by player community from pieces scattered across multiple media
Platform Appropriate Media = using the best media to deliver pieces of the story (ie: download mp3, watch youtube, send txt / I Love Bees)
Crowd-source Solution = requires cross-discipline expertise within player community to solve
Whisper Rather Than Shout = present the entrance to the Rabbit hole with a whisper rather than a shout; get players to ‘pull’ out the story, rather than ‘push’ it on them
TINAG = this is not a game – actual phone numbers, URLs etc all worked – characters functioned like real people
NAH = Not A Hoax – at the same time, one has to be aware of creating panic, discomfort or a disturbance in players, public and civil authorities. It needs to be a game.
- – - – - – - – - -
CASE STUDY EXAMPLE:
http://ilovebees.com/
http://en.wikipedia.org/wiki/I_Love_Bees
- Halo 2 launch event website – they sent jars of honey to previous ARG players with ilovebees website and the countdown = rabbit hole
- around the same time, TV commercial showed a link to the ilovebees url
- these were not connected publicly for several weeks – curious players went to the website that had been “hacked”
- no direction or guidance was given – the community worked within itself to help this lowly beekeeper
- players were given 210 time codes and gps locations (turned out to be pay phones) which were when the pay phone calls would go down
- communications between puppet masters and gamers increased in scope – phone calls, emails
- the winners got to go to 4 theaters and play first edition Halo 2 game
- over 3 million people were playing the game
- game was designed and produced by 42 entertainment
http://www.42entertainment.com/
http://en.wikipedia.org/wiki/42_Entertainment
LONDON (AFP) – A woman is to divorce her husband after discovering he was having a virtual affair within the online game “Second Life,” newspapers reported Friday.
Amy Taylor, 28, met her husband David Pollard within the game in May 2003, and six months later, she moved into his home in Cornwall.
The couple married in July 2005, while their “Second Life” avatars Dave Barmy and Laura Skye — younger, slimmer versions of their real-life selves — also held an online ceremony for their virtual friends.
After a rare break from the computer, however, Taylor returned to find her 40-year-old husband in an intimate, albeit virtual, position with an online prostitute within “Second Life”, which she said was the “ultimate betrayal”.
“I was so hurt,” she was quoted as saying in The Times, adding that theirs was a “very serious marriage”.
“I just couldn’t believe what he’d done. It’s cheating as far as I’m concerned, but he didn’t see it as a problem and couldn’t see why I was so upset.
“He said I was just making a big fuss and tried to make out it was my fault for not giving him enough attention.”
Second Life is an online role-playing game with more than 15 million users, in which players can create virtual avatars and interact with other gamers, or the environment.
The game has its own virtual economy, in which online currency can be exchanged for real-world US dollars, and several major businesses have set up “branches” within the game, while others operate entirely within it.
According to the Daily Telegraph, Taylor claims that Pollard is now engaged to the woman he was having an online tryst with, despite never having met her.
She has, meanwhile, found a new love, through fantasy online role-playing game “World of Warcraft”.
http://ca.news.yahoo.com/s/afp/081114/world/lifestyle_britain_family_divorce_internet_offbeat
- the last part made me seriously laugh hysterically lawlz
By Mari Yamaguchi, The Associated Press
TOKYO – A 43-year-old player in a virtual-world game became so angry about her sudden and unexpected divorce from her online husband that she logged on with his password and killed his digital persona, police said Thursday.
The woman used another player’s ID and password to log onto the popular interactive game “Maple Story” to carry out the virtual murder in May, a police official in the northern city of Sapporo said.
Police said the woman admitted to carrying out her cyberspace revenge and has been jailed on suspicion of illegally accessing a computer and manipulating electronic data.
“‘I was suddenly divorced, without a word of warning. That made me so angry,”‘ the official quoted her as telling investigators.
The woman, a piano teacher, had not plotted any revenge in the real world, the official said.
She has not yet been formally charged. If convicted, she could face up to five years in prison or a fine up to $5,000.
Players in “Maple Story” create and manipulate digital images called “avatars” that represent themselves, while engaging in relationships, social activities and fighting monsters and other obstacles.
In virtual worlds, players often abandon their inhibitions, engaging in activity online that they would never do in the real world. For instance, sex with strangers is a common activity.
The woman used login information she got from the 33-year-old office worker when their characters were happily married to kill the character. The man complained to police when he discovered that his online avatar was dead.
The woman was arrested Wednesday and taken 1,000 kilometres from her home in southern Miyazaki to be detained in Sapporo, where the man lives, the official said.
The police official said he did not know if she was married in the real world.
Bad online behaviour is usually handled within the rules set up by online worlds, which can ban miscreants or take away their virtual possessions.
In recent years, virtual lives have had consequences in the real world.
When bad deeds lead to criminal charges, prosecutors have found a real-world activity to cite – as in this case, in which the woman faces possible charges of illegal computer access.
In August, a woman was charged in Delaware with plotting the real-life abduction of a boyfriend she met through the virtual reality website “Second Life.”
In Tokyo, a 16-year-old boy was charged with stealing the ID and password from a fellow player of an online game in order to swindle virtual currency worth $360,000.
Virtual games are popular in Japan, and “Second Life” has drawn a fair number of Japanese participants. They rank third by nationality among users, after Americans and Brazilians.
http://ca.news.yahoo.com/s/capress/081023/koddities/japan_avatar_murder